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Post by Wigglesnapper on Sept 20, 2009 8:34:12 GMT -8
As you guys know Im now working on a new map. I'm pretty confident with everything but I need some hero/spell ideas. I got a friend on thehelper.net to help me make spells (cuz I suck at triggering spells) so throw any idea out!
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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Post by oflanagan on Sept 20, 2009 8:42:34 GMT -8
its ctf right? or a variation of it right?
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Post by Wigglesnapper on Sept 20, 2009 8:58:30 GMT -8
Yes
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Post by Wigglesnapper on Oct 4, 2009 20:40:48 GMT -8
Bump
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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Post by oflanagan on Oct 8, 2009 12:21:38 GMT -8
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Post by Wigglesnapper on Oct 8, 2009 17:27:03 GMT -8
Ok thank you, I'll download them ASAP
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Post by Wigglesnapper on Oct 9, 2009 19:37:30 GMT -8
The model didn't work, you're going to have to choose another one. ------------------------------------------------------------------------------------------------------------------------------ If anyone else has a model request. Please feel free to post
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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Post by oflanagan on Oct 9, 2009 21:38:54 GMT -8
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Post by Wigglesnapper on Oct 9, 2009 23:00:41 GMT -8
That model doesn't display player colour...
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Post by Wigglesnapper on Oct 28, 2009 18:21:04 GMT -8
K, I might be changing stuff on my map.
-CTF is different, gonna make it so there is one flag and you need to bring it back to your side. -Set creeps, no more selection -this might become 3v3v3v3 one person in each corner
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Post by fudgikillz on Oct 28, 2009 18:56:11 GMT -8
one flag is good. Be good if later in the game there are more creeps and they are also tougher. (like dota) Nice idea, but make sure the you can still do 6v6 or 3v3 using in-game chat commands. the worst thing that could happen would be that you would need 12 people to have a good time on the map. O yeah some things that need changing since the last time i played your map: Base size - needs to be smaller Map size - should also be smaller Lane size - also smaller (you get the picture) hero bugs need fixing (i know this is work-in-progress) Map layout could use some fine tuning (i'll talk about this later because its not that important right now) The forest you created is a good start - it just needs to become more tightly packed terrain is bland and boring - mostly due to the wide open spaces and grass that's all i can think of off the top of my head. And btw i want to start using world editor. and can you leave a download link in your first post here. plz.
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Post by Wigglesnapper on Oct 28, 2009 21:10:43 GMT -8
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Post by Wigglesnapper on Nov 21, 2009 10:33:48 GMT -8
Finally I have decided on the gameplay.
It will be 3v3v3. The map will look like the star of David. The teams will be in 3 of the points and creeps will be in the other.
Each team gets 3 creep waves. 2 head on to your enemies while the other heads on to the middle. If your creep wave wins the middle, then it will be free to continue onto the creep base. There will be an army and a boss to defeat. Defeating the boss results in legendary items, buffs, or creep buffs.
Each player team will have a boss too human - last king of lordaeron (forgot his name) Orc - thrall night elf - cenarious
When you kill the boss they lose.
I'm considering adding the following:
contested towers - towers that can be taken over, I haven't really thought about how though. Items specific to your faction - I'm considering it gem system - attach gems to your shit and get them buffed e.g, +5 agility hiring a terrainer - since both Sam and I hate terraining
I plan on creating 2 taverns of heroes, items, and systems before releasing. Questions and suggestions are welcome.
Austin
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Post by Wigglesnapper on Nov 29, 2009 21:31:08 GMT -8
I HAVE FINALLY THOUGHT OF A GOOD NAME.
CoK Clash of Kalimdor
"hey, wanna play some CoK?" "dude, you fucking rolled those guys on CoK last night!" "CoK anyone?"
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