|
Post by Wigglesnapper on Oct 4, 2009 20:45:57 GMT -8
Post your opinions.
I believe that mapping does not count as gaming, because it requires thought and creativity.
|
|
|
Post by crackboy on Oct 4, 2009 20:57:58 GMT -8
Huh, so I guess Starcraft doesn't have though or creativity either, or FPS's like C:SS and Halo don't take thought when you decide to either go for A or the power weapons, or when your playing Little Big Planet doesn't require thought or creativity, or when you play any fighting game, it doesn't take creativity to bound Juggles together and I guess portal you can just click random spots and win... I hope that you see my point, some games do take lots of thought and creativity, thus I don't really think your point is too valid. Unless you prove me otherwise.
|
|
|
Post by fudgikillz on Oct 4, 2009 21:05:37 GMT -8
No, mapping is just another form of artwork and/or expression. lawl. maybe to a much lesser extent than other arts. It is a creative and not a waste of time in the same way that gaming is. I'm not saying that it isn't a waste of time, just less so than gaming. Gaming actually does serve a practical purpose, you end up picking up a lot of knowledge about computers and other stuff. for example, look at how much I've learned about computers when all i really wanted to do is improve my css framerate. www.abc.net.au/tv/goodgame/stories/s2672009.htm(you may need to skip to the "justify your gaming" clip) There are some pros about playing games. Mapping/modding is a leaps and bounds ahead of simply gaming as far as usefulness goes. You learn programming languages and technical skills that come in handy if your future job ever has something to do with computers. As for the creative side of things it really is a great medium. I haven't really answered the question yet... in closing, i would say it's usefulness is equal to or greater than piano. whichs gives your mother a reason to let you map. (this is the kind of post i want to see from eamon) LAWL
|
|
|
Post by Wigglesnapper on Oct 4, 2009 21:07:03 GMT -8
@stephen For some reason I think that is more instinct... And portal doesn't count, it's supposed to be a mind game
@sam couldn't have said it better.
|
|
|
Post by chaotic on Oct 5, 2009 17:27:06 GMT -8
Dude, mapping is awesome. Also, LittleBigPlanet is all about mapping stephen, what are you talking about?
|
|
|
Post by crackboy on Oct 5, 2009 19:47:18 GMT -8
See, Austin said that mapping isn't like gaming be because of thought and creativity. I'm trying to prove to Austin that games do take thought and creativity so therefore his points aren't very valid.
Heh, I know I'm not explaining this very well. Okay, I agree with Austin that mapping isn't like gaming but to say that games don't take thought and creativity would be wrong.
|
|
|
Post by jsonchiu on Oct 6, 2009 21:26:19 GMT -8
I'm not a gamer. I'm not a mapper. I'm a programmer. Programming, or even mapping, requires a different mode of thought than gaming.
There are 2 main differences: the environment (esp. time) and the origin of those thoughts
In programming, your thought and creativity come from yourself. There is technically close-to-zero restrictions. You start from scratch. You have to think from ground up and form your own logic behind the map/program/whatever. One flaw, and you are done.
In gaming, however, there is arguably less thought. You don't have to come up with everything from scratch; there is a framework built around you and it's mostly practicing and memorizing rather than thinking all the way through - there aren't enough time in action to think lots anyways.
Which brings me to my second point: time limits
In programming, you have all the time you need to think through. You should probably think through your logic rather than hashing together random thoughts anyway. If your logic is flawed and you implement it because it's easier, it will come back and haunt you down in the road.
In gaming, the situation is different; you don't have much time to think. In most cases, action is usually better than inaction, since you die when you idle around long. There are some sort of time limit and you go with your best guess/instinct, not necessarily with a logically thought-out process. It's okay to make some mistakes.
As a result, programming requires much more thought and creativity as well as logical reasoning ability. Because of this, they do not count as gaming. In fact, in my own opinion, requires higher intelligence level.
@stephen Piano requires practice, practice practice. Not really much thought or creativity anyways. Games - you play a lot. You can learn strategies etc outside. Not much thought involved. Mapping - you map a lot, and you improve by learning how to solve problems and faster.
@sam Art... depends on how you define an art. Knuth's "The Art of Computer Programming" - the best (and difficult) book that serious programmer should read, calls programming an art.
|
|
|
Post by wazza on Oct 21, 2009 8:02:51 GMT -8
i agree with stephen he is trying to say that the way u said it in the first post that it sounds like u said that gaming takes no thought and creativity but yes i think mapping is different then gaming (cuz gaming is less gay) and becasue mapping uses the design side of creativity while gaming is a more active and moblie/micro managment creativity and strategizing
|
|