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Post by Wigglesnapper on Oct 29, 2009 16:28:53 GMT -8
Hey, if I were to create a hide and go seek map. What would you want to see in it?
please specify: -map size -some ability ideas -terrain -items or no items? -gameplay
thanks!
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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Post by oflanagan on Oct 29, 2009 16:45:36 GMT -8
small map lots of trees big trees small people with very small collision size have a certain amount of rounds the person who is it(make it random) has a skill so that when he has line of site to the person who is hiding he casts a spell that has a 400 range
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Post by Wigglesnapper on Oct 29, 2009 18:40:13 GMT -8
I didn't understand the second half of what you said.
And should the seekers have a small collision size too?
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Post by fudgikillz on Oct 29, 2009 19:49:12 GMT -8
stop making this now. download sheep tag, and you will see how similar this is.
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Post by Wigglesnapper on Oct 29, 2009 20:21:22 GMT -8
At least judge my terrain Attachments:
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Post by fudgikillz on Oct 29, 2009 20:29:52 GMT -8
ok, after looking at it a bit, it's fairly different than sheep tag.
But there needs to be a lot of changes.. but the terrain is nice.
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Post by Wigglesnapper on Oct 29, 2009 20:59:25 GMT -8
Finally! I created good terrain! I'm very proud of myself, thanks fir the feedback, please specify the changes.
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Post by fudgikillz on Oct 30, 2009 14:38:13 GMT -8
Give this map up.
OR
Make this very different from sheep tag. And considering that your other map is nowhere near from finished, i would work on that rather than this.
I'll provide more ideas later...
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Post by Wigglesnapper on Oct 30, 2009 15:09:26 GMT -8
I'll have 2 projects running at one time so I don't get bored/frustrated, I'll start working on my other map again once you're done the terrain.
Can you explain to me how sheep tag works?
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Post by fudgikillz on Oct 30, 2009 15:45:45 GMT -8
sheeps spawn, run away like pansies and find a good hiding spot. They build farms which block away the wolves for a short period of time.
the wolves spawn and go kill the sheep. when a sheep dies another sheep can come and rescue it by hitting a wisp in the centre of the map. goes on for 30 mins.
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Post by Wigglesnapper on Oct 30, 2009 16:14:32 GMT -8
That is almost exactly like vampirism... and how is my map like that?
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Post by fudgikillz on Oct 30, 2009 17:07:03 GMT -8
just felt exactly like it... it doesn't really matter. i just think the idea is prolly overused.
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Post by Wigglesnapper on Oct 30, 2009 21:28:03 GMT -8
Then I will have to think of a way to make my map unique.
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Post by chaotic on Oct 31, 2009 12:50:25 GMT -8
Austin, you realize that sheep tag came before vampirism, right?
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Post by Nesbit on Nov 6, 2009 9:29:34 GMT -8
Class idea: Headhunter you can change the skill names or whatever if you want Poison Spear: Slows target by 25% and does 50 dps for 4 seconds Bear Trap: Sets a trap that, when a seeker walks over it, does 150 damage and slows them by 75% Add other skills if desired
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Post by Wigglesnapper on Nov 6, 2009 16:31:39 GMT -8
Going to have to reduce the damage by quite a bit. Good ideas though +2 points.
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Post by Nesbit on Nov 10, 2009 18:01:06 GMT -8
woooo
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