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Post by Wigglesnapper on Oct 13, 2009 18:13:05 GMT -8
As the title says I need help with items, just post their:
name bonuses ability (if they have one)
Thanks!
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Post by fudgikillz on Oct 14, 2009 16:24:18 GMT -8
Geek Sweat (potion) +10% int and grants a protective shield against fire attacks for 15 seconds on use stun your foe for 3 hours seconds with absolutely useless programming language
ill think of more later...
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Post by Wigglesnapper on Oct 14, 2009 16:31:56 GMT -8
Geek Sweat
is this a potion or a permanent item?
Otherwise, approved +1 point
K, I'll explain the point system. You get points for helping me out, diffrent things will get you different points, here is a list: models - 15 points names for items, abilities and heroes - 1 point name for my map - 100 points spell ideas - 2 points
If you get 100 points I give you 5 bucks.
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Post by Wigglesnapper on Oct 15, 2009 22:32:41 GMT -8
Does anyone even read this thread? (bump)
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Post by fudgikillz on Oct 18, 2009 0:15:10 GMT -8
i do.
SUPERMEGAULTRAHYPERAWESOMEGIGASUPADUPAEPICDEATHTRONFLAGDEFENSE
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Post by Wigglesnapper on Oct 18, 2009 8:58:03 GMT -8
Lol waaay too long.
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Post by fudgikillz on Oct 18, 2009 9:30:46 GMT -8
SUPERDUPAFLAGDEFENSE?
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Post by Wigglesnapper on Oct 18, 2009 11:21:25 GMT -8
No.... That doesn't work either. I need one with a good acronym
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Post by chaotic on Oct 22, 2009 15:27:03 GMT -8
Vampire King-Xerxes Nightwraith
Abilities:
Bloodthirst-The Vampire King is overcome with bloodlust and leaps at the closest enemy, sinking his teeth into their flesh. L1:Jumps X distance, drains X health. L2:Jumps X distance, drains X health. L3:Jumps X distance, drains X health. L4:Jumps X distance, drains X health.
Terrifying visage-The Vampire King pulls a basilisk, stunning the enemy for a short time. L1:Stuns for 2 seconds. L2:Stuns for 3 seconds. L3:Stuns for 4 seconds. L4:Stuns for 5 seconds.
Lord of the Night-being the Vampire King allows him to become invisible during the night, while reducing his speed. L1: 50% L2: 60% L3: 70% L4: 80%
Bat form - turns into a bat, gaining a speed increase and allowing him to soar over the enemy. (Spells still castable, but auto-attack and flag capturing are both disabled.) L1: 25% increase L2: 50% increase L3: 75% increase
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Post by chaotic on Oct 22, 2009 15:30:32 GMT -8
Random heroes:
Tank Commander-Str-Steam tank Paradox-Int/Str (two heroes)-N/A Unstoppable Force-Str-N/A Immovable Object-Str N/A Homunculus-Int-Voidwalker Ouroboros-Agi-Chimera Ragnarok-Str-That dwarf hero guy Gnoll Warlord-Str-Some gnoll Machinist-Str-Goblin chopper Turtle Tamer-Agi-Mercenary+Turtle Living Fortress-Str-That transformable fortress that was on that model site.
That is all for now.
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Post by Wigglesnapper on Oct 22, 2009 16:09:16 GMT -8
Vampire King - mostly approved except for the ult +6points
and for the names I'm using the chimera, the gnoll, and the voidwalker. + 3points
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Post by Nesbit on Oct 22, 2009 16:50:18 GMT -8
would the paradox be like two heros that you control at the same time?
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Post by Wigglesnapper on Oct 22, 2009 17:25:12 GMT -8
I think I will make that into a spell.
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Post by wazza on Oct 23, 2009 21:25:52 GMT -8
I think u should make a spell for my hero (to be determined) that has a 1 min cast time but does over 9000 damage and 1min and 30 secs after they respawn it does a 3 min stun but uses all ur mana and reduces ur hp to 1:)
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Post by Wigglesnapper on Oct 23, 2009 22:03:34 GMT -8
That's retarded. It's not even OP.
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Post by wazza on Oct 26, 2009 14:11:48 GMT -8
r u kidding that so frickin op it kills every one on the other team then stuns them when they get back on the field
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Post by fudgikillz on Oct 29, 2009 17:27:00 GMT -8
Thought of a nice hero idea: The Rusher (zergling model)
Headrush - the rusher sprints forward head first for X units, or until it hits an enemy unit. The unit hit is stunned for 2 seconds. In addition the rusher gets bonus damage on his next attack.
L1: 450 unit sprint, Adds 20% damage to next attack L2: 500 unit sprint, Adds 25% L3: 550, 30% L4: 650, 40%
Burrow - The rusher digs into the ground, becoming invisible to enemy units. Also adds hp and mana regen and adds x damage to Headrush. Also allows the instantaneous transportation between previous burrows.
L1: Hp and mana regen increased by 30%, headrush damage increased by an additional 10%. Lasts 10 seconds. L2: regen +35%, hr damage +15%. 20 seconds. L3: +40%, hr +20%. Lasts 30 seconds. L4: +50%, hr +30%. Lasts 40 seconds.
Forked carapace(lol at name) - Attackers from the front of The rusher takes back X% of the damage they deal to the Rusher. In addition, everytime the rusher is hit it's MS and attack speed increase by 2%.
L1: 30% damage return. Ms and Attack speed stacks up to 5 times. L2: 35% return. stacks to 10. L3: 40% return. stacks to 15. L4: 50% return. stacks to 20.
Entrench - Shoves an enemy hero into the ground, stunning it for X seconds as well as pushing all nearby units forward and dealing X damage in an aoe.
L1: 3 second stun. 200 damage. L2: 4 second stun. 300 damage. L3: 5 second stun. 400 damage.
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Post by Wigglesnapper on Oct 29, 2009 18:37:59 GMT -8
Great! +7 points
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Post by fudgikillz on Nov 1, 2009 9:56:10 GMT -8
another hero idea i just thought of:
Phantom Ninja (lol) The Phantom Ninja has been trained in the art of phantom ninja-esque fighting since his conception in his mother's womb. His training has made him a hardened LG SLAY0R. He uses his crazy awesome powers to hunt down pussies with a remarkable amount of stealthiness.
Abilities:
Phantom Shuriken - The Phantom Ninja throws a Shuriken and for every unit it hits a mirror image of the unit hit is created. The image follows the path of the shuriken and the units hit teleport to the location of their image. (works on friendly units)(gonna be a bitch to trigger eh?) this will prolly work a bit like x marks the spot
L1: Images travel 300 units away L2: 400 L3: 500 L4: 650
Phantom strike - Creates images of himself around a target unit trapping it in. Each image deals 15% of the phantom ninja's damage and last for x seconds. Each image also takes +X% damage. (works in ghost form)
L1: 1.5, 5 images that take +300% damage L2: 2, 5 images that take +300% damage L3: 2.5, 6 images that take +250% damage L4: 3, 7 images that take +200% damage
Backstab - Every time the phantom ninja attacks an enemy unit from behind his attack is multiplied by X.
L1: multiplier of 1.3 L2: 1.4 L3: 1.5 L4: 1.7 LAME, DITCHING IT. TWO NEW ABILITIES:
Phantom Dash - The phantom ninja sprints forward at the speed of light for 600 units, if he hits an enemy deals +x% damage. If he hits a tree he will disguise himself as a tree making him invisible to enemies. This also make his next attack ranged and do +x% damage.
L1: +15% L2: 25 L3: 35 L4: 50
another idea: Phantom Dance - The phantom ninja moves so fast that he becomes invisible, except for images he leaves behind as he moves forward. This images deal 100% of the PN's damage to units around them.
L1: Makes an image for every 300 units traveled, images have 50% reduced AS L2: 250 units, 40% L3: 200, 30% L4: 200, normal attack speed. (this could be an ultimate)
Ghost From - The phantom ninja transforms into a ghost(shade model), making him invisible for x seconds. While invisible he can still attack but his attack speed is reduced by x percent.
L1: lasts 20 seconds, attack speed reduced by 65% L2: lasts 25 seconds, attack speed reduced by 60% L3: lasts 40 seconds, attack speed reduced by 50%
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Post by chaotic on Nov 1, 2009 10:45:00 GMT -8
Hey wait a minute. I gave an entire hero idea and three other hero names and I got a total of 7 points. That's bullshit, right there.
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Post by fudgikillz on Nov 1, 2009 13:49:48 GMT -8
Who cares about points? like really... i just like thinking of new abilities.(that i wish were in dota)
Arch Mage (imma totally rip this from wow)
Fireball - The Arch Mage channels his arcane powers for 2 seconds releasing a huge ball of fire that deals x damage to enemies it hits. (also destroys trees) note: works like storm bolt but deals aoe damage to units it passes through. don't have to target the unit directly.
L1: Deals 75 damage L2: 150 L3: 225 L4: 300
Frost Nova - freezes all enemies around the Arch Mage dealing x damage and freezing them in place for 2.5 seconds. Also, the unit is slowed by x amount after the stun duration.
L1: 30 damage, 25% slow L2: 70, 30% L3: 125, 35% L4: 200, 45%
Shatter - Give a X% chance to do X as much damage with fireball when the target is stunned or frozen.
L1: 30% chance to do 1.5x L2: 35%, 1.65x L3: 40%, 1.8x L4: 50%, 2x
Blink - The Arch Mage is so awesome that he gained to ability to blink. blink also works while stunned, but does not remove the stun after blinking.
L1: 600 range, 20 second cd L2: 700 range, 15 second cd L3: 800 range 10 seconds cd
TOO OVERPOWERED. DITCHING IT.
New ability: Channel - the arch mage summons up all his god-like powers for 6 seconds to make his next fireball do crazy burst damage. buff lasts 10 seconds.
Note: channeled spells also deal pure damage.
L1: Next fireball does 1.5 times as much. L2: does 1.7 times as much and has a 0.5 second stun L3: does 2 times as much and has a 1 second stun.
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Post by Wigglesnapper on Nov 1, 2009 17:40:32 GMT -8
Wow, that guy would be very OP. How's the terrain coming along btw?
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Post by chaotic on Nov 1, 2009 20:30:09 GMT -8
Isn't it you that's doing the terrain?
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Post by fudgikillz on Nov 1, 2009 20:33:26 GMT -8
i haven't started.
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Post by Wigglesnapper on Nov 19, 2009 20:57:15 GMT -8
K I'm getting someone to make the rusher spells for me since I'm too lazy. Keep idea's flowing
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Post by fudgikillz on Nov 21, 2009 18:33:08 GMT -8
yet another hero idea:
the Flash Flood (water elemental model) (int hero)
Splurge - Splashes a huge amount of water beneath FF's feet, granting him the ability to avoid damage in between attacks while over the puddle by turning himself into water. While invulnerable he has the ability to transport(like blink but with a short cooldown) himself instantaneously over the puddle. Also slows enemy movement speed by X%.
Note: this is very op. Could either get rid of invuln or blink to balance. TOO OVERPOWERED Instead it will just slow and give a passive damage boost to friendly units.
Evaporate - the flash flood turns himself into a steam cloud, increasing movespeed as well as slowing enemy units. While in steam cloud form attacks have an x% chance to miss.
Freeze - FF freezes himself, making him take x% less damage. If used while in steam cloud form it will freeze one nearby enemy. (the enemy also benefits from damage reduction) Freeze will also freeze all units(friendlies as well) in place if used after splurging.
Fragment - Gives FF the ability to Splurge while frozen. FF sends out thousands of needle-like shards that do X damage.
Note: i didn't put in values because i have no idea how much health austin's stuff will have.
Is it just me or do my heroes pwn?
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Post by Wigglesnapper on Nov 21, 2009 18:55:51 GMT -8
Yes sam they do own. And for health values, its a bit higher than Dota.
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Post by fudgikillz on Dec 5, 2009 12:13:11 GMT -8
Get ready for a long post.
The Sargent
Frag-grenade - Throws a frag grenade, dealing aoe damage and a ministun. Causes knockback and damage based on how far they were from the grenade.
Go prone - Lays down, improving range and damage by X%. Improves range of the frag grenade. Improves the accuracy of rocket launcher. Aimed shot takes X% less time to charge. Decreases ms by X% and attack speed by X%.
Rocket Launcher - Shoots out a rocket the deals damage in an aoe. rocket has a minimum range of X. Has a 1500 range but loses accuracy after 800.
Aimed Shot- Charges up for 2 seconds, shooting a powerful magnum bullet that pierces through all enemy units in a line. deals X pure damage. (the bullet needs to be small and hard to hit with. Aimed shot damage is based on attack damage.
Elementalist
Snowfall - Makes a large area around the Elementalist become covered with snow. The snow slows enemies by x% (not very slow) reveals enemy footprints and give the elementalist a ms boost.
Entangle - roots an enemy for x seconds
Fire shield - immolation but can be cast on allies. gives an armour bonus and improved regen.
Enchant Weapons - Enchants weapons with fire, earth and frost powers. Has a chance on hit to cast a dot, deal extra damage or slow. Orb effect.
Master Guard
Sacrifice - Decreases damage taken to an ally by x% and deals a reduced amount to the MG.
Return - Causes the MG to take greatly reduced damage for X seconds and returns the FULL (before spell resistance and armour) amount of damage to attackers.
Dragon Scales (buff) - Improves armour by x. Causes enemy attacks to deal the same amount of damage in an aoe around the buffed hero.
Last Wish - When the MG dies he gets one last wish. MG has the choice to heal a nearby ally by X% of his hp, deal X% of his hp as damage on an enemy unit. OR to come back to life with just 20% of his hp. NOTE: Last Wish only occurs every other death.
Drunkard
Throw Keg (pretty much drunken haze) - Deals damage and slows in an aoe, cause chance to miss among slowed units.
Drunken Brawler - same as in wc3
Deaden Nerves - The Drunkard chugs down a pint of firewater, reducing damage taken by X% for 15 seconds. After the duration he is stunned for 1 second and takes back 20% of the damage he dealt in that period of time.
Fist Fight - The Drunkard challenges an enemy into a 1v1 brawl. Both are invulnerable from all attacks but each others. Lasts X seconds or until somebody dies.
Serpent Warrior
Slither - Turns into a snake traveling X units forward, poisoning enemy units around him.
Snake Reflexes - Chance when hit to retaliate with a poisonous bite that deals damage over time. Stacks indefinitely.
Scales - X% chance to deflect damage. reducing it by 75%. (before armour)
Fruit of Knowledge - takes away enemy items and slows them for X seconds in a wide aoe.
Zombie haha ran out of bad names.
Infect - bites an enemy, turns units into zombie minions and DOTs heroes.
Shreak - Shreaks, calling upon a large number of zombies to come out of the ground. These zombies cannot be controlled. (like dirges but there a a ton more than that) Also slows.
Rotting Flesh - Zombie has a miasma that surrounds him and deal damage in a large aoe. Damage in increased by the number corpses in the area.
Severed Limb - Whenever this skill in activated or the Zombie dies he leaves a severed limb. Limbs can Shreak and create miasma. Last X seconds, after that duration it turns into a slightly more powerful zombie that can infect.
Electron Magnifier LAWL BAD NAME Static Charger
Static buildup - EM gets a charge everytime somebody in a 2500 aoe around him casts a spell. Max charges increase with level.
Zap - Deals X damage in a small aoe for every charge. ministuns.
Boost (buff) - Increases attack speed and MS by X for every charge. Also causes immolation.
Negative charge - Sucks in nearby units toward the EM, dealing damage and Increases number of charges by X. (small cooldown)
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Post by Wigglesnapper on Dec 5, 2009 14:39:35 GMT -8
Sweet, these are awesome, Thanks sam. Unfortunatley I think the Go prone for the Sargent won't be possible unless we got a modeller to create a "lay down" animation.
and for fire shield I'm assuming you mean an immolation that can be cast on your allies that give them the buffs and also burn nearby enemy units?
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Post by fudgikillz on Dec 5, 2009 15:16:26 GMT -8
Yea i guess getting that sort of animation might be difficult...
You are right about the fire shield thing.
Fruit of knowledge takes away items forever.
jk
I guess it would increase with level...
1: 5 2: 10 3: 15
this needs to be tested in-game for balance.. this is a good start i guess.
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