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My Blog
Mar 1, 2010 19:09:49 GMT -8
Post by fudgikillz on Mar 1, 2010 19:09:49 GMT -8
Hey guys, if you didn't already know i have a blog: psychologicalgamer.blogspot.com/It about applying knowledge of psychology to real-world situations(games). Or at least virtual-world situations. It would be cool if you could offer feedback as well as ideas for new posts. I think the next one is gonna be on addiction.
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My Blog
Mar 18, 2010 18:13:30 GMT -8
Post by jsonchiu on Mar 18, 2010 18:13:30 GMT -8
Nice. *want more post* Don't abandon blogs like I often do.
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My Blog
Mar 18, 2010 21:55:05 GMT -8
Post by Wigglesnapper on Mar 18, 2010 21:55:05 GMT -8
I already abandoned mine because I felt I wasn't ready/mature enough to express my "deep" thoughts.
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My Blog
Mar 18, 2010 23:35:47 GMT -8
Post by fudgikillz on Mar 18, 2010 23:35:47 GMT -8
It kinda sucks that we can't take psych in grade 11...
Anyways the next post will be on game addiction, it'll be up soon. As a matter of fact, my sis just wrote a paper on game addiction and I'm probably going to use that in my post.
The post after that is prolly going to be on game design.
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My Blog
Jun 1, 2010 18:11:24 GMT -8
Post by fudgikillz on Jun 1, 2010 18:11:24 GMT -8
Gosh, i haven't posted on my blog for a long time...
still waiting on jack for some input... even though I know it's totally unclear and he has no idea what to post....
Maybe I'll just change the name of the blog so I can post other stuff. Primarily game related stuff that has nothing to do with psych...
Ideas for future posts?
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My Blog
Jun 1, 2010 18:53:29 GMT -8
Post by crackboy on Jun 1, 2010 18:53:29 GMT -8
I have a great idea, you should go to TL and read some of the discussions on how SC2 might not have the longevity of SC1 and how it might affect e-sports because of how well it will succeed.
Depending on how well it sells, will the success of SC2 pave the way for future RTS's, as the only real competitive RTS e-sport is arguably SC. Also, you can discuss the differences between SC1 and 2 and look at it from a consumer point of view or a progamer. For example, many people think that SC2 is not as great as SC1 because of smarter AI (tanks only firing enough shells to destroy a target), or its too perfect (no bugs/glitches, muta stacking).
Another way to look at this would be like how much SC2 is more of a rock paper scissors game although their is also room for some units to mass (eg. warp rays, stalkers, hydras, marines and marauders, BC's...).
Finally, you should end it on a note discussing the differences between Korean and the rest of the world, and talk about Idra, even though he plays so much he still sucks.
Right another point would also be how Blizzard changes drastically after the Activision and Blizzard union. Blizzard has all their rights and stuff but the main thing is that they have to report to the same shareholders, and that might create some problems (SC2 splitting into 3 parts, Bnet 2.0 is actually Bnet 0.2 and REGION LOCKING!!!).
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My Blog
Jun 7, 2010 19:59:54 GMT -8
Post by fudgikillz on Jun 7, 2010 19:59:54 GMT -8
I've got nothing. And i won't have more material for another year ... (no psych for me in gr. 11) btw ty stephen, but i'll talk about sc2 in a few weeks/months. So I'm going to need you guys to spit ball me ideas. I was thinking about doing something related to tekken but I just not sure what aspect i should write about. btw i took down my old posts because apparently my art of war post has already been done XD. A street fighter player actually wrote a book called "Playing to Win" that talked a lot about the art of war. Book is free online: www.sirlin.net/ptw I'll keep my addiction post down for a while and re-post it this summer. In the meantime my blog needs work. And i have nothing. Fail. I think i might just rename the blog so i can post other less intensive posts. Ideas?
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My Blog
Jun 7, 2010 21:50:00 GMT -8
Post by jsonchiu on Jun 7, 2010 21:50:00 GMT -8
It doesn't really matter. Just because someone wrote about it, doesn't mean you can't write about it. Only a tiny percentage of ideas in this world is completely original. I'm not a regular blog writer. Actually, pretty much abandoned it (1-2 posts / month max). I encourage you to keep going though.
Good, insightful blog writing needs research + lots of ideas. Don't expect to be able to write like professionals. Yours are pretty good (unlike mine, which is random emo ranting).
Think about this as a learning process: You are self-studying about a specific topic - psychology in gaming. As you obtain more knowledge, you compose them in an organized matter on the blog. That's all it is, really.
That is my view on how you should go about writing your blog. Of course you could choose another style of blogging, or change the topic to something else.
Whether people would want to read it is another matter. For me, I like read the style of blog described above, because it is usually clear and interesting to read, as well as having enough depth and not fluffy.
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My Blog
Jun 8, 2010 16:06:49 GMT -8
Post by wazza on Jun 8, 2010 16:06:49 GMT -8
(unlike mine, which is random emo ranting). How could say this, everything you say has meaning and purpose, your letting Stephen and Victor down by demeaning your self and lowering you GOD status.
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My Blog
Jun 8, 2010 17:53:02 GMT -8
Post by jsonchiu on Jun 8, 2010 17:53:02 GMT -8
As long as people have lots of faith in me, I am a GOD. In order to keep that up, however, I probably still need to do godly stuff. The world of gods are pretty serious. I mean, Jesus way too OP and minor gods have trouble surviving. How can one gather any significant amount of faith if Jesus is like RAWR.
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My Blog
Jun 8, 2010 18:10:21 GMT -8
Post by fudgikillz on Jun 8, 2010 18:10:21 GMT -8
Thank you Jason. You are god.
I think I'll get down to researching new material in the summer when there is more time to kill.
Jesus just flexed his muscles.
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My Blog
Aug 15, 2010 12:50:35 GMT -8
Post by fudgikillz on Aug 15, 2010 12:50:35 GMT -8
sup guise, new post coming up soon. It's gonna be pretty much about how imbalanced LoL is and how it compares to Dota. Almost done the post right now, but if you want to have some input before it goes up that would be cool. (I can dream, right?) Hate LoL or love LoL, post something at least.
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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My Blog
Aug 15, 2010 16:14:09 GMT -8
Post by oflanagan on Aug 15, 2010 16:14:09 GMT -8
Yeah that would be good. But to be honest new heroes in lol are imbalanced but not as much as we make them out to be due to the fact we dont know how to counter them. There will always be imba heroes in games like DotA (slardar in 6.66 i think) and LoL which is why there are bans in competitive matches. But lol does have some serious balance issues like vlad's 12 second cd invincibility which aoe spells dont even do damage to(WTF). You kinda have to wonder how high the person doing the balancing at riot games is. Anyways other than his gay 12 sec cd invincibility he is not that imbalanced sure transfusion is kinda stupid but its not like his fucking pool( FUCK THE FUCKING PIECE OF SHIT FUCKING POOL WTF QQ). LoL is imbalanced but that is what they get for trying to make the game different and adding original heroes and different spells. You could also talk about how DotA has a much more diverse meta game than LoL and how a change in effectiveness of items can change the balance of a hero. Slardar is the perfect example of this because as it became more about armour items in DotA instead of flat hp items, slardar was then recognized as a top tier hero because of his ability to lower enemy armour and he worked really well in a team that had armour reduction because it did a flat amount. I dont really notice these kind of trends in LoL because items arent usually changed or added and the strategy in LoL seems to always be get ahead early game then 5 man gank and push a tower rather than in dota in can change from a gank orientated game to a asian rice farming game with a change in the patch. Also I am now aware that Gengar is the corrupted soul of a Clefable and I lost the game. Also probably dont add the stuff about lol metagame cause im not to sure about it.
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My Blog
Aug 15, 2010 16:25:08 GMT -8
Post by fudgikillz on Aug 15, 2010 16:25:08 GMT -8
I've totally disregarded hero imbalances for a reason. (LoL is undeniably imbalanced in that sense) I could say fighting games are balanced because everyone has an equal starting point and everyone has the ability to play every character. The problem with lol is that that is not the case. The fucking LoL metagame is based around spending money or spending more time playing the game. WTF. edit: 999 posts edit: 1 fucking thousand
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My Blog
Aug 16, 2010 11:51:25 GMT -8
Post by fudgikillz on Aug 16, 2010 11:51:25 GMT -8
here is a draft: League of Legends is much like the Warcraft 3 custom map Dota (Defense of the Ancients). LoL is a 5v5 or 3v3 battle arena where players level up "champions" to ultimately overcome their opponents by taking the opposing nexus. LoL, at first glance, seems very much the same as Dota. It is very much like Dota but LoL is a standalone game (rather than a mod like Dota) with added features and different heroes. Some of the features include being able to reconnect, quick and easy matchmaking(can be a huge problem for dota), built in surrender, stat tracking as well as many more. All of these things equate to an easy-to-pick-up, accessible and fun game. Sounds great, right? Well for some people, yes. For me? No. I like multiplayer games that are balanced. Simply put, as long as the game is balanced and has diverse gameplay I'll give it a shot. I like to play Tekken 6 despite it's absurd complexity, lack of a decent practice mode and overall lack of polish (and scenario campaign, why the fuck would I want that in a fighting game?) mostly because the game is very well balanced. LoL, on the other hand, is not balanced very well at all. In LoL, playable characters are unlocked by spending "influence points." Players recieve influence points by playing games of LoL. Before we continue, read my addiction post and think about this for a moment. "Champions", as they are called in LoL, are not all readily available to new players. This might not seem like a big deal, but it is. In my opinion, all characters, heroes, champions or whatever you want to call them should be available to everyone playing the game. Everyone should have an equal ability, without need of spending extra money, "influence points" or anything outside of the game, to choose their character (or the everyone should have equal tools in the metagame). In LoL, you must acquire characters by either spending time playing the game, by spending real money in the form of "riot points" or using the 15 or so free heroes that change weekly. How can a game where players do not have an equal chance to choose characters based on how long they played the game or how much money they have spent on the game be balanced? There is more, "riot points"(money) and "influence points"(your time playing in point form, isn't that great?) are also used in a meta game called the "summoner system". Players choose between different runes, spells and masteries. Runes are small buffs to your ingame character traits. That's a big deal. However small these advantages are, they are still an advantage given based on time spent playing the game or money spent on the game. In addition to that, champions are allowed two spells out of a total of thirteen. Sounds interesting, players are given the ability to choose different spells based on their playstyle and character. That is all fine and good, but over half of the available abilities are not available to new players. Players must spend time playing to level up and unlock these spells. Last of all are "masteries", masteries are much like talent trees in World of Warcraft and other mmo games, where you must spend time playing to climb up the talent trees to unlock bonuses and abilities. Players that have spent more time playing LoL or spent money on LoL have a clear advantage over other players. Equal chance? I think not. Balance was clearly not on their list of priorities. Despite the ruinous imbalance of the game, it is important to note what League of Legends has done right. Overall, LoL is a revised version of Dota. Dota is an impeccable game, but there are many things holding it back from being as good as it could be. The cons of Dota include: not being easy to pick up for beginners, game-ruining disconnects, lack of matchmaking, overall slow gameplay and a very unfriendly community. LoL has an answer to all of those cons whether it be tutorials, bot matches, the reconnect feature, fast matchmaking, more rewards for aggressive play or a language filter. On paper, LoL seems to be the more complete game.(not just because Dota is a mod, lol) Should I have to spend two hundred or more hours playing to unlock the full game? Should players willing to spend money have an advantage over those who are not? Is this fair? Is is possible to effectively balance a game like LoL? Do you really want to play a game like that? Are game that are "free" like LoL really free when you need to spend money to have the same tools as other players? pic unrelated
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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My Blog
Aug 16, 2010 15:06:06 GMT -8
Post by oflanagan on Aug 16, 2010 15:06:06 GMT -8
Well I will agree and disagree on some of your points. I agree summoner spells are good but should be available to all levels and I also agree that masteries and runes give an unfair advantage to players who play alot or who pay. From a players standpoint I agree with you 100% on those points but from the companies standpoint they need to be able to make money somehow. On the influence point system can be stupid and people who play a lot or who buy the game(I lost the game) is kind of stupid, it can also add a goal and it makes it so that there is more chance of you getting to play the hero you want to play. I do think what they did with LoL is a more polished version of DotA but I still think that DotA is better and when the DotA standalone game comes out it will be so fucking awesome cause it will be balanced and the limitations of world editor will be gone. That is what I am holding out for.
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My Blog
Aug 16, 2010 15:23:05 GMT -8
Post by fudgikillz on Aug 16, 2010 15:23:05 GMT -8
It is a great business model. It just doesn't make for good games.
btw dota in sc2 sucks. Hopefully it will get better because it is complete bullshit right now.
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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My Blog
Aug 16, 2010 17:08:32 GMT -8
Post by oflanagan on Aug 16, 2010 17:08:32 GMT -8
Oh yeah an idea that might be good for another blog post for you would be comparing making a marketable game that will make lots of money and making a good game. poorly worded but something like that.
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My Blog
Aug 16, 2010 20:12:02 GMT -8
Post by fudgikillz on Aug 16, 2010 20:12:02 GMT -8
That would be cool but I don't see that happening soon though.
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