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Post by fudgikillz on Apr 20, 2010 18:05:29 GMT -8
My next blog post is gonna be on game design.
I'll post a draft here in a few days. For now, post any things you think should be in it.
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Post by Wigglesnapper on Apr 20, 2010 19:44:56 GMT -8
Things that should be in it:
-the time commitment -the process of always having something to improve on and adding new stuff -the fucking bugs/glitches -the actual need to be creative and apply effort for a good result -the learning experience after even if you fail
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Post by fudgikillz on Apr 20, 2010 19:53:12 GMT -8
i was thinking more along the lines of how game designers make their game addictive and/or attractive to people.
I wasn't looking for your personal experiences because I honestly don't give 8 shits.
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Post by Wigglesnapper on Apr 21, 2010 16:28:36 GMT -8
MMORPG. whores.
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Post by crackboy on Apr 21, 2010 22:44:58 GMT -8
They typically design games to appeal to mass audience, these are the games that sell the best
They look at trends and seeing whats popular they try to make their game like it (see activision)
Advertising plays a big part, the more you advertise, even if the game sucks it will sell (see activision)
Companies love to build up hype about a game from day one of exposure (see activision)
They typically try to overkill a franchise because its popular and people will buy it (ditto)
The games that sell well are usually games that have easy controls and are easy to understand and play, thus fps's sell the best
Cont later...
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oflanagan
SDT Member
life is an illusion nothing really exists
Posts: 435
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Post by oflanagan on Apr 22, 2010 17:14:03 GMT -8
As Stephen said games will be aimed towards the general audience and not towards specific niches. With mmos the reason they are addictive is because they have no end goal(most of the time) and its harder to stop because of this. As in like a fps or rts or any game with a set end like winning the round you are more likely to stop because your need to win or whatever is filled in mmos there is always something new to do.
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Post by wazza on Apr 22, 2010 17:22:13 GMT -8
RPG FPS (cod 4.2) are the best selling games, because they both have the addictive element of endless customizations and the quick easy to pick up FPS game play. So they appeal to a wide audience, but still have an addictive side that will keep you playing.
Edit: not quite sure RPG fps is the right title, but you get what i mean.
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Post by fudgikillz on Apr 22, 2010 19:01:21 GMT -8
Here it goes:
intro: Making games is a business and as a business their primary goal is to make money. To do that game developers have ways of making sure their games sell well. In this post I will address game design in relation to psychology.
First of all, we must understand why games sell before we can say anything about how to sell games. Frankly, why the hell would somebody pay 300+$ to sit in front of a screen pushing plastic buttons. The answer is simple. People's lives are missing something. Since the dawn of the industrial revolution people's lifestyles have changed dramatically. A new technological era brought about the television, the computer and then the internet. These inventions, however wonderful they may seem, have changed us, perhaps for the worse, as a people. Our attention spans have lessened, much of our memory is now located on a fragile hard disk, our vocabulary is shrinking and the number of obese children continually grows. Guess what that means? Plenty of consumers that will gladly buy anything that takes them out of their sad, mind numbingly boring lives. What better than a mind numbing video game? Never before has consumable escapism been so profitable.
I'll add the middle to this later.
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Post by fudgikillz on Apr 28, 2010 22:15:14 GMT -8
DOUBLE POST.
jack, need your input here.
For middle they've given me: the bullshit austin posted why activision is successful (good points tho) mass audience appeal something about mmos another thing about activision
kid stuff basically. Jack, hit me(lol) with all you got.
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