Post by fudgikillz on Feb 19, 2012 20:08:48 GMT -8
Just a few tips on how to improve. Hopefully you guys will actually play this game for an extended period of time so that you can actually learn something and have (relatively) high level games.
Here it goes:
First step: Strategy
Know your goals. It doesn't matter what you are doing so long as you know how to do it well and not die. Knowing what you want in the lategame allows for all earlygame decisions to be easy.
For example, I want to have a max army of longbowmen and trebuchets with all the upgrades.
This is where we work backwards and figure out a game plan:
What can I die to in the lategame?
1. Mass knights
2. Huskarls
3. skirmishers
Everything else should either trade evenly or I will crush it.
How do I deal with these threats?
1. Start making spearmen early on. This will discourage him making cavalry and if he does continue to make knights I should be able to deal with it with pikemen.
2. Matchup specific. requires me to make more infantry and less archers which sucks.
3. Skirmishers are really only very good against archers so just by having some infantry I should be able to deal with them.
Okay so how does this effect my plan?
An all archer army will die to both knights and skirms so I need some infantry to buffer. So now my lategame army is archers, champions, trebuchets and pikemen if needed.
Now I have to figure out how I want to get to this army. (which is the fun part)
Do the same thing in the feudal age. I won't go through my entire thought process to save time but i realized that a double archery flush was the best opening for me. Then a transition from spearmen/archer/skirm to m@a/longbowmen/pikemen(as needed).
Okay so I have my strategy down. I pressure with skirms and maybe kill off some villagers, get to the castle age and start making longswordsmen and longbowmen all the while getting upgrades and keeping in mind things that can kill me.
In summary,
1. Figure out your ideal lategame army
2. Figure out what kills your ideal lategame army
3. Adjust your lategame army to deal with those threats
4. Figure out a midgame plan/army that can transition well into your ideal lategame. Hint: knights are good.
For me,
1. Longbowmen and trebuchets
2. knights, skirms, huskarls (and potentially mangonels but I'll ignore them for now)
3. I need infantry. Champions to act as a buffer to deal with skirms and huskarls. Pikemen/halberdiers to deal with cavalry.
4. Open aggressively with skirms/archers/spearmen. -> longswordsmen/longbowmen. -> lategame army
General Tips:
DEPTH BEATS BREADTH. Pick one thing and do it well. Switching between races/strategies all the time will mean you will never be good.
Stick to your gameplan - Don't change your whole gameplan just because your opponent is doing something weird. Big decisions affecting your gameplan should be made outside of games. Time matters, and you won't be thinking straight during a game. You should eventually have a planned response to anything your opponent can do.
Here it goes:
First step: Strategy
Know your goals. It doesn't matter what you are doing so long as you know how to do it well and not die. Knowing what you want in the lategame allows for all earlygame decisions to be easy.
For example, I want to have a max army of longbowmen and trebuchets with all the upgrades.
This is where we work backwards and figure out a game plan:
What can I die to in the lategame?
1. Mass knights
2. Huskarls
3. skirmishers
Everything else should either trade evenly or I will crush it.
How do I deal with these threats?
1. Start making spearmen early on. This will discourage him making cavalry and if he does continue to make knights I should be able to deal with it with pikemen.
2. Matchup specific. requires me to make more infantry and less archers which sucks.
3. Skirmishers are really only very good against archers so just by having some infantry I should be able to deal with them.
Okay so how does this effect my plan?
An all archer army will die to both knights and skirms so I need some infantry to buffer. So now my lategame army is archers, champions, trebuchets and pikemen if needed.
Now I have to figure out how I want to get to this army. (which is the fun part)
Do the same thing in the feudal age. I won't go through my entire thought process to save time but i realized that a double archery flush was the best opening for me. Then a transition from spearmen/archer/skirm to m@a/longbowmen/pikemen(as needed).
Okay so I have my strategy down. I pressure with skirms and maybe kill off some villagers, get to the castle age and start making longswordsmen and longbowmen all the while getting upgrades and keeping in mind things that can kill me.
In summary,
1. Figure out your ideal lategame army
2. Figure out what kills your ideal lategame army
3. Adjust your lategame army to deal with those threats
4. Figure out a midgame plan/army that can transition well into your ideal lategame. Hint: knights are good.
For me,
1. Longbowmen and trebuchets
2. knights, skirms, huskarls (and potentially mangonels but I'll ignore them for now)
3. I need infantry. Champions to act as a buffer to deal with skirms and huskarls. Pikemen/halberdiers to deal with cavalry.
4. Open aggressively with skirms/archers/spearmen. -> longswordsmen/longbowmen. -> lategame army
General Tips:
DEPTH BEATS BREADTH. Pick one thing and do it well. Switching between races/strategies all the time will mean you will never be good.
Stick to your gameplan - Don't change your whole gameplan just because your opponent is doing something weird. Big decisions affecting your gameplan should be made outside of games. Time matters, and you won't be thinking straight during a game. You should eventually have a planned response to anything your opponent can do.